Pilpin's Liquid Fire
(Evocation)

Range:  10 yards + 10 yards per level
Components:  V, S, M
Duration:  Special
Casting Time:  6
Area of Effect:  15-foot radius sphere
Saving Throw:  1/2

This spell is similar to fireball, except that it douses all creatures in a 15-foot radius sphere with an incendiary liquid. Everything and all within the area of effect will be engulfed in non-magical fire for 1d6 rounds. Any combustibles within the area of effect instantly ignite. A creature in the area of effect that fails its saving throw takes 1d4 HP of fire damage per level of the wizard on the first round, and the same damage each subsequent round, until it saves. The round the creature saves it takes half damage, rounded down, and the next round it takes none. All the creature's non-combustible possessions must save versus normal fire or be destroyed (the combustible ones don't get a saving throw). A creature that successfully saves on the first round takes half damage for that round, and all its possessions (including combustibles) are unaffected.
For example, a creature failing its first saving throw against Pilpin's liquid fire, cast by a 12th-level wizard, takes 32 HP of damage (rolled on 12d4) on the first round. The creature fails its saving throw again on the second round and takes another 32 HP of damage. On the third round it saves and only takes 16 HP of damage and no damage on the fourth round.
The wizard must have a clear line of sight to the target area. The material components are a pinch of sulphur and the distillate of softly boiled lamp oil (dangerous to get).

